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An analysis on serious Games and Stakeholders' needs for vocal training game development

  • Xiaopeng Yang
  • , Edwina Dwi Sadika
  • , Gradiyan Budi Pratama
  • , Younggeun Choi
  • , Yu Kyung Kim
  • , Ji Yun Lee
  • , Yunju Jo
  • , Giwook Kim
  • , Jin Kook Lee
  • , Min Jung Yu
  • , Myoung Hwan Ko
  • , Heecheon You*
  • *Corresponding author for this work
  • Jiangnan University
  • Pohang University of Science and Technology
  • Bandung Institute of Technology
  • Suncheon Jeil College
  • Jeju International University
  • Jeonbuk National University
  • Commercializations Promotion Agency for R and D Outcomes

Research output: Contribution to journalJournal articlepeer-review

Abstract

The present study intended to identify the needs and development directions of a serious vocal training game for better motivation and commitment of patients with voice disorder to voice therapy. Methods: A literature review, a survey of stakeholders' needs, and a benchmarking analysis of three vocal training games (Visi Pitch, Dr. Speech, and Vox System) was conducted. Results: From the literature review, thirteen game user experience scales (usability, narratives, play engrossment, enjoyment, creative freedom, audio aesthetics, personal gratification, social connectivity, visual aesthetics, accuracy, customization, game analytics, and therapy continuity) were identified for vocal training games and then applied to evaluation of the existing games. From the user experience scales, features not commonly implemented in the existing games include creative freedom (average satisfaction score, 2.5 to 4.3 out of 7), social connectivity (2.4 to 4.4), therapy continuity (1.7 to 4.7), and customization (2.5 to 5.0). Conclusion: The user experience scales would be of use to assess vocal training games, and new serious games need to be developed to complement the existing games in terms of the four scales found relatively lacking.

Original languageEnglish
Pages (from-to)800-813
Number of pages14
JournalCommunication Sciences and Disorders
Volume24
Issue number3
DOIs
StatePublished - 2019

Keywords

  • Serious game
  • User experience
  • Vocal training game
  • Voice therapy

Quacquarelli Symonds(QS) Subject Topics

  • Linguistics
  • Communication & Media Studies

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