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ATGT3D: Animatable Texture Generation and Tracking for 3D Avatars

  • Fei Chen
  • , Jaeho Choi*
  • *Corresponding author for this work
  • Jeonbuk National University

Research output: Contribution to journalJournal articlepeer-review

Abstract

We propose the ATGT3D an Animatable Texture Generation and Tracking for 3D Avatars, featuring the innovative design of the Eye Diffusion Module (EDM) and Pose Tracking Diffusion Module (PTDM), which are dedicated to high-quality eye texture generation and synchronized tracking of dynamic poses and textures, respectively. Compared to traditional GAN and VAE methods, ATGT3D significantly enhances texture consistency and generation quality in animated scenes using the EDM, which produces high-quality full-body textures with detailed eye information using the HUMBI dataset. Additionally, the Pose Tracking and Diffusion Module (PTDM) monitors human motion parameters utilizing the BEAT2 and AMASS mesh-level animatable human model datasets. The EDM, in conjunction with a basic texture seed featuring eyes and the diffusion model, restores high-quality textures, whereas the PTDM, by integrating MoSh++ and SMPL-X body parameters, models hand and body movements from 2D human images, thus providing superior 3D motion capture datasets. This module maintains the synchronization of textures and movements over time to ensure precise animation texture tracking. During training, the ATGT3D model uses the diffusion model as the generative backbone to produce new samples. The EDM improves the texture generation process by enhancing the precision of eye details in texture images. The PTDM involves joint training for pose generation and animation tracking reconstruction. Textures and body movements are generated individually using encoded prompts derived from masked gestures. Furthermore, ATGT3D adaptively integrates texture and animation features using the diffusion model to enhance both fidelity and diversity. Experimental results show that ATGT3D achieves optimal texture generation performance and can flexibly integrate predefined spatiotemporal animation inputs to create comprehensive human animation models. Our experiments yielded unexpectedly positive outcomes.

Original languageEnglish
Article number4562
JournalElectronics (Switzerland)
Volume13
Issue number22
DOIs
StatePublished - 2024.11

Keywords

  • 3D representations
  • 3D texture
  • human body
  • human motion
  • texture tracking

Quacquarelli Symonds(QS) Subject Topics

  • Computer Science & Information Systems
  • Engineering - Electrical & Electronic
  • Engineering - Petroleum
  • Data Science

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