Exploring the Shape of Digital Textbook for the Classroom in the Mobile Age

Research output: Contribution to conferenceConference paperpeer-review

Abstract

Digital textbooks come in many different forms such as read-on-demand computer-based textbooks, print-on-demand e-textbook, and curriculum-based electronic textbooks. This article is to explore the dimension and shape for the future of digital textbooks. We suggest some design strategies to develop digital textbooks for instructor-led classroom in the online and mobile age. The strategies are based on the principles of learning.

Original languageEnglish
Title of host publicationE-Learning and Games - 11th International Conference, Edutainment 2017, Revised Selected Papers
EditorsAbdennour El Rhalibi, Feng Tian, Christos Gatzidis, Wen Tang, Fred Charles
PublisherSpringer Verlag
Pages299-302
Number of pages4
ISBN (Print)9783319658483
DOIs
StatePublished - 2017
Event11th International Conference on E-Learning and Games, Edutainment 2017 - Bournemouth, United Kingdom
Duration: 2017.06.262017.06.28

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume10345 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

Conference11th International Conference on E-Learning and Games, Edutainment 2017
Country/TerritoryUnited Kingdom
CityBournemouth
Period17.06.2617.06.28

Keywords

  • Digital textbook
  • Functionalities of digital textbook
  • Instructor-led classroom
  • Learning activities
  • Learning effectiveness

Quacquarelli Symonds(QS) Subject Topics

  • Computer Science & Information Systems

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