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Research on the Personalized Design of Gamification Element in E-learning

  • Qiuyue Zhao
  • , Dong Min Cho*
  • , Maoning Li
  • *Corresponding author for this work
  • Jeonbuk National University
  • Guangzhou University

Research output: Contribution to conferenceConference paperpeer-review

Abstract

Gamification refers to the application of game design elements in non-game environments for the purpose of engaging users, motivating action, facilitating learning, and solving problems. Self-directed electronic learning (SDEL) is one of the favorite learning environments for many adult learners and is an environment where gamification is often applied. However, there is still a “one-size-fits-all” approach to gamification in many e-learning environments, and most gamification is still dominated by PBL (points, badges, leaderboards). Personalization is defined as “the process of changing the functionality, interface, information content, or uniqueness of a system to increase its relevance to the individual”. Personalization gives the user a greater sense of control, and this increased perceived control is related to the level of enjoyment of the user experience. Therefore, there is a need to create a personalized design with “learner-centered” gamification elements. Through user interviews and empirical research, this paper proposes evaluation dimensions for personalized design of SDEL gamification elements from the perspective of “system-user” interaction: Rewards, Entertainment, Social interaction, and Visual appeal, and provides guidance solutions for designers of e-learning platforms to personalize the design of gamification elements.

Original languageEnglish
Title of host publicationHCI International 2023 Posters - 25th International Conference on Human-Computer Interaction, HCII 2023, Proceedings
EditorsConstantine Stephanidis, Margherita Antona, Stavroula Ntoa, Gavriel Salvendy
PublisherSpringer Science and Business Media Deutschland GmbH
Pages358-363
Number of pages6
ISBN (Print)9783031359972
DOIs
StatePublished - 2023
Event25th International Conference on Human-Computer Interaction, HCII 2023 - Copenhagen, Denmark
Duration: 2023.07.232023.07.28

Publication series

NameCommunications in Computer and Information Science
Volume1834 CCIS
ISSN (Print)1865-0929
ISSN (Electronic)1865-0937

Conference

Conference25th International Conference on Human-Computer Interaction, HCII 2023
Country/TerritoryDenmark
CityCopenhagen
Period23.07.2323.07.28

UN SDGs

This output contributes to the following UN Sustainable Development Goals (SDGs)

  1. SDG 4 - Quality Education
    SDG 4 Quality Education

Keywords

  • Gamification Element
  • Personalized Design
  • Self-directed Electronic Learning

Quacquarelli Symonds(QS) Subject Topics

  • Computer Science & Information Systems
  • Mathematics

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