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User Experience Enhancement of a Gamified Speech Therapy Program Using the Double Diamond Design Framework

  • Sujin Kim
  • , Eunjin Kwon
  • , Jaesun Yu
  • , Younggeun Choi
  • , Myoung Hwan Ko
  • , Yun Ju Jo
  • , Hyun Gi Kim
  • , Heecheon You*
  • *Corresponding author for this work
  • Pohang University of Science and Technology
  • Handong Global University
  • University of Ulsan
  • Jeonbuk National University

Research output: Contribution to journalJournal articlepeer-review

Abstract

The global rise in childhood speech disorders highlights the need for accessible and engaging home-based rehabilitation tools. This study applied the Double Diamond design framework to enhance the user experience (UX) of Smart Speech, a gamified functional speech therapy program. Using heuristic evaluation, expert interviews, and benchmarking, six core UX problem areas were identified, including insufficient guidance, low personalized motivation, limited feedback, and accessibility issues. Through an iterative ideation process, 78 UX improvement concepts were generated, encompassing motivational reinforcement (e.g., praise stickers and character interaction), automated training guidance, enhanced feedback mechanisms, and error-prevention features. A usability evaluation with 20 participants, including speech-language pathologists (SLPs) and parents, showed significant improvements across key dimensions, with increases of 1.1 to 2.6 points on a 7-point scale. These findings demonstrate that systematic UX design can substantially improve engagement, usability, and the potential therapeutic utility of home-based speech therapy systems.

Original languageEnglish
Article number826
JournalApplied Sciences (Switzerland)
Volume16
Issue number2
DOIs
StatePublished - 2026.01

Keywords

  • double diamond design framework
  • functional game
  • gamification
  • speech therapy
  • usability testing
  • user experience

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