TY - GEN
T1 - Visual Graph Memory with Unsupervised Representation for Visual Navigation
AU - Kwon, Obin
AU - Kim, Nuri
AU - Choi, Yunho
AU - Yoo, Hwiyeon
AU - Park, Jeongho
AU - Oh, Songhwai
N1 - Publisher Copyright:
© 2021 IEEE
PY - 2021
Y1 - 2021
N2 - We present a novel graph-structured memory for visual navigation, called visual graph memory (VGM), which consists of unsupervised image representations obtained from navigation history. The proposed VGM is constructed incrementally based on the similarities among the unsupervised representations of observed images, and these representations are learned from an unlabeled image dataset. We also propose a navigation framework that can utilize the proposed VGM to tackle visual navigation problems. By incorporating a graph convolutional network and the attention mechanism, the proposed agent refers to the VGM to navigate the environment while simultaneously building the VGM. Using the VGM, the agent can embed its navigation history and other useful task-related information. We validate our approach on the visual navigation tasks using the Habitat simulator with the Gibson dataset, which provides a photo-realistic simulation environment. The extensive experimental results show that the proposed navigation agent with VGM surpasses the state-of-the-art approaches on image-goal navigation tasks. Project Page: https://sites.google.com/view/iccv2021vgm.
AB - We present a novel graph-structured memory for visual navigation, called visual graph memory (VGM), which consists of unsupervised image representations obtained from navigation history. The proposed VGM is constructed incrementally based on the similarities among the unsupervised representations of observed images, and these representations are learned from an unlabeled image dataset. We also propose a navigation framework that can utilize the proposed VGM to tackle visual navigation problems. By incorporating a graph convolutional network and the attention mechanism, the proposed agent refers to the VGM to navigate the environment while simultaneously building the VGM. Using the VGM, the agent can embed its navigation history and other useful task-related information. We validate our approach on the visual navigation tasks using the Habitat simulator with the Gibson dataset, which provides a photo-realistic simulation environment. The extensive experimental results show that the proposed navigation agent with VGM surpasses the state-of-the-art approaches on image-goal navigation tasks. Project Page: https://sites.google.com/view/iccv2021vgm.
UR - https://www.scopus.com/pages/publications/85124792776
U2 - 10.1109/ICCV48922.2021.01559
DO - 10.1109/ICCV48922.2021.01559
M3 - Conference paper
AN - SCOPUS:85124792776
T3 - Proceedings of the IEEE International Conference on Computer Vision
SP - 15870
EP - 15879
BT - Proceedings - 2021 IEEE/CVF International Conference on Computer Vision, ICCV 2021
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 18th IEEE/CVF International Conference on Computer Vision, ICCV 2021
Y2 - 11 October 2021 through 17 October 2021
ER -